PM3.6 - Meta Knight - Subaction - SpecialLwF

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Stats

IASA: None
Hitboxes active: 6-7
Hitbox set 0 hits: 6
Subaction Index: 0x1dc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 14 40 103 361 Slash Unknown(24) AD false 1.7 8 13
0 1 14 40 103 361 Slash Unknown(24) AD false 1.7 8 13

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: Normal }
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  4. AsyncWait(3.0)
  5. Subroutine(0x2b780)
  6. AsyncWait(5.0)
  7. Subroutine(0x1cbe8)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 27, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. GraphicEffect(GraphicEffect { graphic: 14, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(4.0)
  6. Subroutine(0x2bc48)
  7. AsyncWait(30.0)
  8. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(5.0)
  2. Subroutine(0x2f600)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  2. AsyncWait(1.0)
  3. ArticleVisibility { article_id: 0, visibility: true }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5)] }
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  6. AsyncWait(5.0)
  7. Rumble { unk1: 17, unk2: 0 }